tag:blogger.com,1999:blog-21424781899228606972023-11-15T10:37:12.675-08:00Ingles sin ComplicacionesBettinahttp://www.blogger.com/profile/14001800893518372069noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2142478189922860697.post-43544805987203804682009-10-10T14:41:00.001-07:002009-10-10T14:46:08.683-07:00ReflexiónTodas las unidades vistas en inglés instrumental, materia perteneciente al pensum de la Maestría en Informática Educativa, fueron de gran ayuda al momento de analizar lo que dice un texto en ingles, no traduciendolo palabra por palabra, sino teniendo una idea general de lo que trata y asi lograr una mejor y fácil comprensión del tema sin necesidad de ser un experto en traducción. Mi experiencia fue muy grata porque aprendí cosas que no conocía no solo del área de ingles sino de tecnología y de instrumentos de estudio a distancia que puedo aplicar en un futuro.Bettinahttp://www.blogger.com/profile/14001800893518372069noreply@blogger.com0tag:blogger.com,1999:blog-2142478189922860697.post-76016294384167106952009-10-07T05:26:00.000-07:002009-10-10T06:37:47.885-07:00Trabajo Final<strong>Introducción</strong><br /><br />El presente trabajo es una recopilación de todas las unidades de Ingles Instrumental vistas en clase, poniendo en práctica todos los conocimientos adquiridos en dicha cátedra.<br /><br />Texto en Inglés<br />Technology is a broad concept that deals with human as well as other animal <a title="Species" href="http://en.wikipedia.org/wiki/Species">species</a>' usage and <a title="Knowledge" href="http://en.wikipedia.org/wiki/Knowledge">knowledge</a> of <a title="Tool" href="http://en.wikipedia.org/wiki/Tool">tools</a> and <a title="Craft" href="http://en.wikipedia.org/wiki/Craft">crafts</a>, and how it affects a species' ability to control and adapt to its <a title="Natural environment" href="http://en.wikipedia.org/wiki/Natural_environment">environment</a>. Technology is a term with <a title="Etymology" href="http://en.wikipedia.org/wiki/Etymology">origins</a> in the <a title="Greek language" href="http://en.wikipedia.org/wiki/Greek_language">Greek</a> technología (<a title="wiktionary:τεχνολογία" href="http://en.wiktionary.org/wiki/%CF%84%CE%B5%CF%87%CE%BD%CE%BF%CE%BB%CE%BF%CE%B3%CE%AF%CE%B1">τεχνολογία</a>) — téchnē (<a title="wiktionary:τέχνη" href="http://en.wiktionary.org/wiki/%CF%84%CE%AD%CF%87%CE%BD%CE%B7">τέχνη</a>), 'craft' and <a title="wiktionary:logia" href="http://en.wiktionary.org/wiki/logia">-logía</a> (<a title="wiktionary:λογία" href="http://en.wiktionary.org/wiki/%CE%BB%CE%BF%CE%B3%CE%AF%CE%B1">-λογία</a>), the study of something, or the branch of knowledge of a discipline. However, a strict definition is elusive; "technology" can refer to material objects of use to humanity, such as <a title="Machine" href="http://en.wikipedia.org/wiki/Machine">machines</a>, <a title="Hardware" href="http://en.wikipedia.org/wiki/Hardware">hardware</a> or <a title="Utensil" href="http://en.wikipedia.org/wiki/Utensil">utensils</a>, but can also encompass broader themes, including <a title="System" href="http://en.wikipedia.org/wiki/System">systems</a>, methods of <a title="Organization" href="http://en.wikipedia.org/wiki/Organization">organization</a>, and <a title="wikt:technique" href="http://en.wiktionary.org/wiki/technique">techniques</a>. The term can either be applied generally or to specific areas: examples include "construction technology", "medical technology", or "<a title="State-of-the-art" href="http://en.wikipedia.org/wiki/State-of-the-art">state-of-the-art</a> technology".<br />The human species' use of technology began with the conversion of natural resources into simple tools. The <a title="Prehistory" href="http://en.wikipedia.org/wiki/Prehistory">prehistorical</a> discovery of the ability to control <a title="Fire" href="http://en.wikipedia.org/wiki/Fire">fire</a> increased the available sources of food and the invention of the <a title="Wheel" href="http://en.wikipedia.org/wiki/Wheel">wheel</a> helped humans in travelling in and controlling their environment. Recent technological developments, including the <a title="Printing press" href="http://en.wikipedia.org/wiki/Printing_press">printing press</a>, the <a title="Telephone" href="http://en.wikipedia.org/wiki/Telephone">telephone</a>, and the <a title="Internet" href="http://en.wikipedia.org/wiki/Internet">Internet</a>, have lessened physical barriers to <a title="Communication" href="http://en.wikipedia.org/wiki/Communication">communication</a> and allowed humans to interact freely on a global scale. However, not all technology has been used for peaceful purposes; the development of <a title="Weapon" href="http://en.wikipedia.org/wiki/Weapon">weapons</a> of ever-increasing destructive power has progressed throughout history, from <a title="Club (weapon)" href="http://en.wikipedia.org/wiki/Club_(weapon)">clubs</a> to <a title="Nuclear weapon" href="http://en.wikipedia.org/wiki/Nuclear_weapon">nuclear weapons</a>.<br />Technology has affected <a title="Society" href="http://en.wikipedia.org/wiki/Society">society</a> and its surroundings in a number of ways. In many societies, technology has helped develop more advanced <a title="Economy" href="http://en.wikipedia.org/wiki/Economy">economies</a> (including today's <a title="Global economy" href="http://en.wikipedia.org/wiki/Global_economy">global economy</a>) and has allowed the rise of a <a title="Leisure" href="http://en.wikipedia.org/wiki/Leisure">leisure</a> <a title="Social class" href="http://en.wikipedia.org/wiki/Social_class">class</a>. Many technological processes produce unwanted by-products, known as <a title="Pollution" href="http://en.wikipedia.org/wiki/Pollution">pollution</a>, and deplete natural resources, to the detriment of the <a title="Earth" href="http://en.wikipedia.org/wiki/Earth">Earth</a> and its <a title="Natural environment" href="http://en.wikipedia.org/wiki/Natural_environment">environment</a>. Various implementations of technology influence the <a title="Values" href="http://en.wikipedia.org/wiki/Values">values</a> of a society and new technology often raises new ethical questions. Examples include the rise of the notion of <a title="Efficiency" href="http://en.wikipedia.org/wiki/Efficiency">efficiency</a> in terms of human productivity, a term originally applied only to machines, and the challenge of traditional norms.<br />Philosophical debates have arisen over the present and future use of technology in society, with disagreements over whether technology improves the <a title="Human condition" href="http://en.wikipedia.org/wiki/Human_condition">human condition</a> or worsens it. <a title="Neo-Luddism" href="http://en.wikipedia.org/wiki/Neo-Luddism">Neo-Luddism</a>, <a title="Anarcho-primitivism" href="http://en.wikipedia.org/wiki/Anarcho-primitivism">anarcho-primitivism</a>, and similar movements criticise the pervasiveness of technology in the modern world, opining that it harms the environment and alienates people; proponents of ideologies such as <a title="Transhumanism" href="http://en.wikipedia.org/wiki/Transhumanism">transhumanism</a> and <a title="Techno-progressivism" href="http://en.wikipedia.org/wiki/Techno-progressivism">techno-progressivism</a> view continued technological progress as beneficial to society and the human condition. Indeed, until recently, it was believed that the development of technology was restricted only to human beings, but recent scientific studies indicate that other <a title="Primates" href="http://en.wikipedia.org/wiki/Primates">primates</a> and certain <a title="Dolphin" href="http://en.wikipedia.org/wiki/Dolphin">dolphin</a> communities have developed simple tools and learned to pass their knowledge to other generations<br />The <a title="Merriam-Webster" href="http://en.wikipedia.org/wiki/Merriam-Webster">Merriam-Webster</a> dictionary offers a definition of the term: "the practical application of knowledge especially in a particular area" and "a capability given by the practical application of knowledge". <a title="Ursula Franklin" href="http://en.wikipedia.org/wiki/Ursula_Franklin">Ursula Franklin</a>, in her 1989 "Real World of Technology" lecture, gave another definition of the concept; it is "practice, the way we do things around here".The term is often used to imply a specific field of technology, or to refer to <a title="High technology" href="http://en.wikipedia.org/wiki/High_technology">high technology</a> or just <a title="Consumer electronics" href="http://en.wikipedia.org/wiki/Consumer_electronics">consumer electronics</a>, rather than technology as a whole. <a title="Bernard Stiegler" href="http://en.wikipedia.org/wiki/Bernard_Stiegler">Bernard Stiegler</a>, in <a title="Technics and Time, 1" href="http://en.wikipedia.org/wiki/Technics_and_Time,_1">Technics and Time, 1</a>, defines technology in two ways: as "the pursuit of life by means other than life", and as "organized inorganic matter.<br />Technology can be most broadly defined as the entities, both material and immaterial, created by the application of mental and physical effort in order to achieve some value. In this usage, technology refers to tools and machines that may be used to solve real-world problems. It is a far-reaching term that may include simple tools, such as a <a title="Crowbar (tool)" href="http://en.wikipedia.org/wiki/Crowbar_(tool)">crowbar</a> or wooden <a title="Spoon" href="http://en.wikipedia.org/wiki/Spoon">spoon</a>, or more complex machines, such as a <a title="Space station" href="http://en.wikipedia.org/wiki/Space_station">space station</a> or <a title="Particle accelerator" href="http://en.wikipedia.org/wiki/Particle_accelerator">particle accelerator</a>. Tools and machines need not be material; virtual technology, such as <a title="Computer software" href="http://en.wikipedia.org/wiki/Computer_software">computer software</a> and <a title="Business method" href="http://en.wikipedia.org/wiki/Business_method">business methods</a>, fall under this definition of technology. The word "technology" can also be used to refer to a collection of techniques. In this context, it is the current state of humanity's knowledge of how to combine resources to produce desired products, to solve problems, fulfill needs, or satisfy wants; it includes technical methods, skills, processes, techniques, tools and raw materials. When combined with another term, such as "medical technology" or "space technology", it refers to the state of the respective field's knowledge and tools. "<a title="State-of-the-art" href="http://en.wikipedia.org/wiki/State-of-the-art">State-of-the-art</a> technology" refers to the <a title="High technology" href="http://en.wikipedia.org/wiki/High_technology">high technology</a> available to humanity in any field.<br />Technology can be viewed as an activity that forms or changes culture.Additionally, technology is the application of math, science, and the arts for the benefit of life as it is known. A modern example is the rise of <a title="Communication" href="http://en.wikipedia.org/wiki/Communication">communication</a> technology, which has lessened barriers to human interaction and, as a result, has helped spawn new subcultures; the rise of <a title="Cyberculture" href="http://en.wikipedia.org/wiki/Cyberculture">cyberculture</a> has, at its basis, the development of the <a title="Internet" href="http://en.wikipedia.org/wiki/Internet">Internet</a> and the <a title="Computer" href="http://en.wikipedia.org/wiki/Computer">computer</a>. Not all technology enhances culture in a creative way; technology can also help facilitate political oppression and war via tools such as guns. As a cultural activity, technology predates both <a title="Science" href="http://en.wikipedia.org/wiki/Science">science</a> and <a title="Engineering" href="http://en.wikipedia.org/wiki/Engineering">engineering</a>, each of which formalize some aspects of technological endeavor<br />The distinction between science, engineering and technology is not always clear. <a title="Science" href="http://en.wikipedia.org/wiki/Science">Science</a> is the <a title="Reasoned" href="http://en.wikipedia.org/wiki/Reasoned">reasoned</a> investigation or study of phenomena, aimed at discovering enduring principles among elements of the <a title="Phenomenal" href="http://en.wikipedia.org/wiki/Phenomenal">phenomenal</a> world by employing <a title="Formal" href="http://en.wikipedia.org/wiki/Formal">formal</a> techniques such as the <a title="Scientific method" href="http://en.wikipedia.org/wiki/Scientific_method">scientific method</a>.Technologies are not usually exclusively products of science, because they have to satisfy requirements such as <a title="Utility" href="http://en.wikipedia.org/wiki/Utility">utility</a>, <a title="Usability" href="http://en.wikipedia.org/wiki/Usability">usability</a> and <a title="Safety" href="http://en.wikipedia.org/wiki/Safety">safety</a>.<br />Engineering is the <a title="Goal-oriented" href="http://en.wikipedia.org/wiki/Goal-oriented">goal-oriented</a> process of designing and making tools and systems to exploit natural phenomena for practical human means, often (but not always) using results and techniques from science. The development of technology may draw upon many fields of knowledge, including scientific, engineering, <a title="Mathematics" href="http://en.wikipedia.org/wiki/Mathematics">mathematical</a>, <a title="Language" href="http://en.wikipedia.org/wiki/Language">linguistic</a>, and <a title="History" href="http://en.wikipedia.org/wiki/History">historical</a> knowledge, to achieve some practical result.<br />Technology is often a consequence of science and engineering — although technology as a human activity precedes the two fields. For example, science might study the flow of <a title="Electron" href="http://en.wikipedia.org/wiki/Electron">electrons</a> in <a title="Electrical conductor" href="http://en.wikipedia.org/wiki/Electrical_conductor">electrical conductors</a>, by using already-existing tools and knowledge. This new-found knowledge may then be used by engineers to create new tools and machines, such as <a title="Semiconductor" href="http://en.wikipedia.org/wiki/Semiconductor">semiconductors</a>, <a title="Computer" href="http://en.wikipedia.org/wiki/Computer">computers</a>, and other forms of advanced technology. In this sense, scientists and engineers may both be considered technologists; the three fields are often considered as one for the purposes of research and reference.<br />The exact relations between science and technology in particular have been debated by scientists, historians, and policymakers in the late 20th century, in part because the debate can inform the funding of basic and applied science. In immediate wake of <a title="World War II" href="http://en.wikipedia.org/wiki/World_War_II">World War II</a>, for example, in the United States it was widely considered that technology was simply "applied science" and that to fund basic science was to reap technological results in due time. An articulation of this philosophy could be found explicitly in <a title="Vannevar Bush" href="http://en.wikipedia.org/wiki/Vannevar_Bush">Vannevar Bush</a>'s treatise on postwar science policy, Science—The Endless Frontier: "New products, new industries, and more jobs require continuous additions to knowledge of the laws of nature... This essential new knowledge can be obtained only through basic scientific research." In the late-1960s, however, this view came under direct attack, leading towards initiatives to fund science for specific tasks (initiatives resisted by the scientific community). The issue remains contentious—though most analysts resist the model that technology simply is a result of scientific research<br /><br /><strong>Categorias lexicales:<br />Palabras de contenido:<br /></strong>Animal<br />Technology<br />Model<br /><br /><strong>Palabras de Función:</strong><br />This<br />The<br />And<br /><br /><strong>Sustantivo</strong><br />Technology<br />Human<br />Basic<br /><br /><br /><strong>Verbo</strong><br />To refer<br />Applied<br />Resisted<br /><br /><strong>Adjetivo</strong><br />New<br />Artificial<br />Essential<br /><strong><br />Adverbio</strong><br />Widely<br />Generally<br />Freely<br /><br /><strong>Articulo</strong><br />The<br />And<br />This<br /><strong><br />Preposición<br /></strong>By<br />From<br />Over<br /><br /><br /><strong>Conjunción<br /></strong>Because<br />But<br />And<br /><br /><strong>Demostrativos<br /></strong>This<br />That<br /><br /><strong>Prefijos</strong><br />Prehistorical<br />Remains<br />Improves<br /><br /><strong>Sufijos<br /></strong>Funding<br />Available<br />Widely<br /><br /><strong>Cognados Verdaderos</strong><br />Animal<br />Internet<br />Computer<br /><br /><br /><strong>Cognados Falsos</strong><br />Actual<br /><br /><br /><strong>Aproximación al Texto:<br />Skimming:</strong><br /><br /><strong>1.- ¿Cual es la Idea general del texto?<br /></strong>Que la tecnología es un concepto amplio que trata de humanos, así como el uso de especies de otros animales y el conocimiento de herramientas y artesanías, y cómo afecta a la capacidad de una especie a controlar y adaptarse a su medio ambiente.<br /><br /><strong>2.- ¿Qué palabras se repiten?<br /></strong>Technology<br />Human<br />Computer<br /><br /><strong>3.- ¿Qué palabras se parecen al español</strong>?<br />Animal<br />Internet<br />Computer<br /><br /><strong>4.- ¿Cuáles son las palabras en negrita, el titulo, subtitulo o graficos que te ayudan a entender el texto?</strong><br />Technology<br />Knowledge<br />Environment<br />Species<br /><br /><br /><br /><strong>5.- ¿De que trata el texto? Lee el primer párrafo y el último o las ultimas ideas del último párrafo</strong><br />La tecnología es un concepto amplio que trata de humanos, así como el uso de especies de otros animales y el conocimiento de herramientas y artesanías, y cómo afecta a la capacidad de una especie a controlar y adaptarse a su medio ambiente.<br />A finales de la década de 1960, sin embargo, este punto de vista fue objeto de ataque directo, lo que lleva a las iniciativas para financiar la ciencia para tareas específicas (las iniciativas de la resistencia de la comunidad científica). The issue remains contentious—though most analysts resist the model that technology simply is a result of scientific research. El tema sigue siendo polémico, aunque la mayoría de los analistas de resistir el modelo de que la tecnología sólo es el resultado de la investigación científica<br /><br /><strong>Patrones de Organización de un Párrafo:<br />Marcadores de Definición<br /></strong>for example<br />such as<br />refers to<br /><br /><strong>Marcadores de Secuencia:<br /></strong>Continue<br />Following<br /><br /><strong>Marcadores de tiempo</strong><br />In the late-1960s<br />In 1989<br />Iin the late 20th century.<br /><br /><br /><strong>Reflexión:</strong><br />Todas las unidades vistas en inglés instrumental fueron de gran ayuda al momento de analizar lo que dice un texto en ingles, no traduciendolo palabra por palabra, sino teniendo una idea general de lo que trata.<br /><br />Fuentes Consultadas:<br /><a href="http://en.wikipedia.org/wiki/Computer">http://en.wikipedia.org/wiki/Computer</a><br /><a href="http://en.wikipedia.org/wiki/Technology">http://en.wikipedia.org/wiki/Technology</a>Bettinahttp://www.blogger.com/profile/14001800893518372069noreply@blogger.com0tag:blogger.com,1999:blog-2142478189922860697.post-44185293196295790532009-10-05T04:06:00.000-07:002009-10-10T07:06:43.441-07:00Unidad IV. Patrones de Organización de un Párrafo<strong>Introducción</strong><br /><br />Los patrones de organización de un párrafo, sirve para identificar las principales caracteristicas de una definición, así mismo para narrar eventos siguiendo los marcadores del discurso de un patrón de ordenamiento de texto. Dichos patrones son: Marcadores de Definición, Marcadores de Secuencia y Marcadores de Tiempo.<br /><br /><strong>Texto en Ingles:</strong><br /><span style="color:#000000;">A computer is a </span><a title="Machine" href="http://en.wikipedia.org/wiki/Machine"><span style="color:#000000;">machine</span></a><span style="color:#000000;"> that manipulates </span><a title="Data (computing)" href="http://en.wikipedia.org/wiki/Data_(computing)"><span style="color:#000000;">data</span></a><span style="color:#000000;"> according to a set of </span><a title="Source code" href="http://en.wikipedia.org/wiki/Source_code"><span style="color:#000000;">instructions</span></a><span style="color:#000000;">.<br />Although mechanical examples of computers have existed through much of recorded human history, the first electronic computers were developed in the mid-20th century (1940–1945). These were the size of a large room, consuming as much power as several hundred modern personal computers (</span><a title="Personal computer" href="http://en.wikipedia.org/wiki/Personal_computer"><span style="color:#000000;">PCs</span></a><span style="color:#000000;">).</span><span style="color:#000000;"> Modern computers based on </span><a title="Integrated circuit" href="http://en.wikipedia.org/wiki/Integrated_circuit"><span style="color:#000000;">integrated circuits</span></a><span style="color:#000000;"> are millions to billions of times more capable than the early machines, and occupy a fraction of the space.</span><span style="color:#000000;"> Simple computers are small enough to fit into a </span><a title="Watch" href="http://en.wikipedia.org/wiki/Watch"><span style="color:#000000;">wristwatch</span></a><span style="color:#000000;">, and can be powered by a </span><a title="Button cell" href="http://en.wikipedia.org/wiki/Button_cell"><span style="color:#000000;">watch battery</span></a><span style="color:#000000;">. </span><a title="Personal computer" href="http://en.wikipedia.org/wiki/Personal_computer"><span style="color:#000000;">Personal computers</span></a><span style="color:#000000;"> in their various forms are </span><a title="Icon" href="http://en.wikipedia.org/wiki/Icon"><span style="color:#000000;">icons</span></a><span style="color:#000000;"> of the </span><a title="Information Age" href="http://en.wikipedia.org/wiki/Information_Age"><span style="color:#000000;">Information Age</span></a><span style="color:#000000;"> and are what most people think of as "computers". The </span><a title="Embedded system" href="http://en.wikipedia.org/wiki/Embedded_system"><span style="color:#000000;">embedded computers</span></a><span style="color:#000000;"> found in many devices from </span><a title="Digital audio player" href="http://en.wikipedia.org/wiki/Digital_audio_player"><span style="color:#000000;">MP3 players</span></a><span style="color:#000000;"> to </span><a title="Fighter aircraft" href="http://en.wikipedia.org/wiki/Fighter_aircraft"><span style="color:#000000;">fighter aircraft</span></a><span style="color:#000000;"> and from </span><a title="Toy" href="http://en.wikipedia.org/wiki/Toy"><span style="color:#000000;">toys</span></a><span style="color:#000000;"> to </span><a title="Industrial robot" href="http://en.wikipedia.org/wiki/Industrial_robot"><span style="color:#000000;">industrial robots</span></a><span style="color:#000000;"> are however the most numerous.<br />The ability to store and execute lists of instructions called </span><a title="Computer program" href="http://en.wikipedia.org/wiki/Computer_program"><span style="color:#000000;">programs</span></a><span style="color:#000000;"> makes computers extremely versatile, distinguishing them from </span><a title="Calculator" href="http://en.wikipedia.org/wiki/Calculator"><span style="color:#000000;">calculators</span></a><span style="color:#000000;">. The </span><a title="Church–Turing thesis" href="http://en.wikipedia.org/wiki/Church%E2%80%93Turing_thesis"><span style="color:#000000;">Church–Turing thesis</span></a><span style="color:#000000;"> is a mathematical statement of this versatility: any computer with a certain minimum capability is, in principle, capable of performing the same tasks that any other computer can perform. Therefore computers ranging from a </span><a title="Mobile phone" href="http://en.wikipedia.org/wiki/Mobile_phone"><span style="color:#000000;">mobile phone</span></a><span style="color:#000000;"> to a </span><a title="Supercomputer" href="http://en.wikipedia.org/wiki/Supercomputer"><span style="color:#000000;">supercomputer</span></a><span style="color:#000000;"> are all able to perform the same computational tasks, given enough time and storage capacity.<br />History of computing<br />The first use of the word "computer" was recorded in 1613, referring to a person who carried out calculations, or computations, and the word continued to be used in that sense until the middle of the 20th century. From the end of the 19th century onwards though, the word began to take on its more familiar meaning, describing a machine that carries out computations.</span><br /><span style="color:#000000;">The history of the modern computer begins with two separate technologies—automated calculation and programmability—but no single device can be identified as the earliest computer, partly because of the inconsistent application of that term. Examples of early mechanical calculating devices include the </span><a title="Abacus" href="http://en.wikipedia.org/wiki/Abacus"><span style="color:#000000;">abacus</span></a><span style="color:#000000;">, the </span><a title="Slide rule" href="http://en.wikipedia.org/wiki/Slide_rule"><span style="color:#000000;">slide rule</span></a><span style="color:#000000;"> and arguably the </span><a title="Astrolabe" href="http://en.wikipedia.org/wiki/Astrolabe"><span style="color:#000000;">astrolabe</span></a><span style="color:#000000;"> and the </span><a title="Antikythera mechanism" href="http://en.wikipedia.org/wiki/Antikythera_mechanism"><span style="color:#000000;">Antikythera mechanism</span></a><span style="color:#000000;"> (which dates from about 150–100 BC). </span><a title="Hero of Alexandria" href="http://en.wikipedia.org/wiki/Hero_of_Alexandria"><span style="color:#000000;">Hero of Alexandria</span></a><span style="color:#000000;"> (c. 10–70 AD) built a mechanical theater which performed a play lasting 10 minutes and was operated by a complex system of ropes and drums that might be considered to be a means of deciding which parts of the mechanism performed which actions and when.</span><span style="color:#000000;"> This is the essence of programmability.<br />The "castle clock", an </span><a title="Astronomical clock" href="http://en.wikipedia.org/wiki/Astronomical_clock"><span style="color:#000000;">astronomical clock</span></a><span style="color:#000000;"> invented by </span><a title="Al-Jazari" href="http://en.wikipedia.org/wiki/Al-Jazari"><span style="color:#000000;">Al-Jazari</span></a><span style="color:#000000;"> in 1206, is considered to be the earliest </span><a title="Computer programming" href="http://en.wikipedia.org/wiki/Computer_programming"><span style="color:#000000;">programmable</span></a><span style="color:#000000;"> </span><a title="Analog computer" href="http://en.wikipedia.org/wiki/Analog_computer"><span style="color:#000000;">analog computer</span></a><span style="color:#000000;">.</span><span style="color:#000000;">It displayed the </span><a title="Zodiac" href="http://en.wikipedia.org/wiki/Zodiac"><span style="color:#000000;">zodiac</span></a><span style="color:#000000;">, the </span><a title="Heliocentric orbit" href="http://en.wikipedia.org/wiki/Heliocentric_orbit"><span style="color:#000000;">solar</span></a><span style="color:#000000;"> and </span><a title="Lunar orbit" href="http://en.wikipedia.org/wiki/Lunar_orbit"><span style="color:#000000;">lunar orbits</span></a><span style="color:#000000;">, a </span><a title="Lunar phase" href="http://en.wikipedia.org/wiki/Lunar_phase"><span style="color:#000000;">crescent moon</span></a><span style="color:#000000;">-shaped </span><a title="Pointer (computing)" href="http://en.wikipedia.org/wiki/Pointer_(computing)"><span style="color:#000000;">pointer</span></a><span style="color:#000000;"> travelling across a gateway causing </span><a title="Gate operator" href="http://en.wikipedia.org/wiki/Gate_operator"><span style="color:#000000;">automatic doors</span></a><span style="color:#000000;"> to open every </span><a title="Hour" href="http://en.wikipedia.org/wiki/Hour"><span style="color:#000000;">hour</span></a><span style="color:#000000;">,</span><span style="color:#000000;"> and five </span><a title="Robot" href="http://en.wikipedia.org/wiki/Robot"><span style="color:#000000;">robotic</span></a><span style="color:#000000;"> musicians who played music when struck by </span><a title="Lever" href="http://en.wikipedia.org/wiki/Lever"><span style="color:#000000;">levers</span></a><span style="color:#000000;"> operated by a </span><a title="Camshaft" href="http://en.wikipedia.org/wiki/Camshaft"><span style="color:#000000;">camshaft</span></a><span style="color:#000000;"> attached to a </span><a title="Water wheel" href="http://en.wikipedia.org/wiki/Water_wheel"><span style="color:#000000;">water wheel</span></a><span style="color:#000000;">. The length of </span><a title="Daytime (astronomy)" href="http://en.wikipedia.org/wiki/Daytime_(astronomy)"><span style="color:#000000;">day</span></a><span style="color:#000000;"> and </span><a title="Night" href="http://en.wikipedia.org/wiki/Night"><span style="color:#000000;">night</span></a><span style="color:#000000;"> could be re-programmed to compensate for the changing lengths of day and night throughout the year.</span><br /><span style="color:#000000;">The </span><a title="Renaissance" href="http://en.wikipedia.org/wiki/Renaissance"><span style="color:#000000;">Renaissance</span></a><span style="color:#000000;"> saw a re-invigoration of European mathematics and engineering. </span><a title="Wilhelm Schickard" href="http://en.wikipedia.org/wiki/Wilhelm_Schickard"><span style="color:#000000;">Wilhelm Schickard</span></a><span style="color:#000000;">'s 1623 device was the first of a number of mechanical calculators constructed by European engineers, but none fit the modern definition of a computer, because they could not be programmed.<br />In 1801, </span><a title="Joseph Marie Jacquard" href="http://en.wikipedia.org/wiki/Joseph_Marie_Jacquard"><span style="color:#000000;">Joseph Marie Jacquard</span></a><span style="color:#000000;"> made an improvement to the </span><a title="Loom" href="http://en.wikipedia.org/wiki/Loom"><span style="color:#000000;">textile loom</span></a><span style="color:#000000;"> by introducing a series of </span><a title="Punched card" href="http://en.wikipedia.org/wiki/Punched_card"><span style="color:#000000;">punched paper cards</span></a><span style="color:#000000;"> as a template which allowed his loom to weave intricate patterns automatically. The resulting Jacquard loom was an important step in the development of computers because the use of punched cards to define woven patterns can be viewed as an early, albeit limited, form of programmability.<br />It was the fusion of automatic calculation with programmability that produced the first recognizable computers. In 1837, </span><a title="Charles Babbage" href="http://en.wikipedia.org/wiki/Charles_Babbage"><span style="color:#000000;">Charles Babbage</span></a><span style="color:#000000;"> was the first to conceptualize and design a fully programmable mechanical computer, his </span><a title="Analytical engine" href="http://en.wikipedia.org/wiki/Analytical_engine"><span style="color:#000000;">analytical engine</span></a><span style="color:#000000;">.</span><span style="color:#000000;">Limited finances and Babbage's inability to resist tinkering with the design meant that the device was never completed.In the late 1880s, Herman Hollerith invented the recording of data on a machine readable medium. Prior uses of machine readable media, above, had been for control, not data. "After some initial trials with paper tape, he settled on punched cards ..."</span><span style="color:#000000;"> To process these punched cards he invented the </span><a title="Tabulating machine" href="http://en.wikipedia.org/wiki/Tabulating_machine"><span style="color:#000000;">tabulator</span></a><span style="color:#000000;">, and the </span><a title="Keypunch" href="http://en.wikipedia.org/wiki/Keypunch"><span style="color:#000000;">keypunch</span></a><span style="color:#000000;"> machines. These three inventions were the foundation of the modern information processing industry. Large-scale automated data processing of punched cards was performed for the </span><a title="1890 United States Census" href="http://en.wikipedia.org/wiki/1890_United_States_Census"><span style="color:#000000;">1890 United States Census</span></a><span style="color:#000000;"> by Hollerith's company, which later became the core of </span><a title="IBM" href="http://en.wikipedia.org/wiki/IBM"><span style="color:#000000;">IBM</span></a><span style="color:#000000;">. By the end of the 19th century a number of technologies that would later prove useful in the realization of practical computers had begun to appear: the </span><a title="Punched card" href="http://en.wikipedia.org/wiki/Punched_card"><span style="color:#000000;">punched card</span></a><span style="color:#000000;">, </span><a title="Boolean algebra (logic)" href="http://en.wikipedia.org/wiki/Boolean_algebra_(logic)"><span style="color:#000000;">Boolean algebra</span></a><span style="color:#000000;">, the </span><a title="Vacuum tube" href="http://en.wikipedia.org/wiki/Vacuum_tube"><span style="color:#000000;">vacuum tube</span></a><span style="color:#000000;"> (thermionic valve) and the </span><a title="Teleprinter" href="http://en.wikipedia.org/wiki/Teleprinter"><span style="color:#000000;">teleprinter</span></a><span style="color:#000000;">.</span><br /><br /><br /><strong>Marcadores de Definición:</strong><br /><br />This is<br />Is<br />is considered<br />are<br /><br /><strong>Marcadores de Secuencia<br /></strong><br />First<br />Later<br />After<br /><strong><br />Marcadores de tiempo<br /></strong><br />recorded in 1613<br />From the end of the 19th century<br />In 1801By the end of the 19th century<br /><br /><strong>Traducción<br /></strong><br />Una Computadora es una maquina que manipula datos de acuerdo a un conjunto de instrucciones.<br /> Aunque los ejemplos mecánica de los equipos han existido durante gran parte de la historia humana, las primeras computadoras electrónicas se desarrollaron en el siglo de (1940-1945). Estos eran del tamaño de una habitación grande, consumiendo tanta energía como varios cientos de computadoras modernas personales (PC).computadoras modernas, basadas en circuitos integrados son millones a miles de millones de veces más poderoso que las primeras máquinas, y ocupar una fracción de el espacio.simples ordenadores son lo suficientemente pequeños para caber en un reloj de pulsera, y puede ser alimentado por una batería del reloj. ordenadores personales en sus diversas formas son iconos de la era de la información y lo que la mayoría de la gente piensa como "ordenadores". Los ordenadores integrados en los dispositivos de muchos de los reproductores de MP3 a aviones de combate y de los juguetes de los robots industriales son, sin embargo los más numerososBettinahttp://www.blogger.com/profile/14001800893518372069noreply@blogger.com0tag:blogger.com,1999:blog-2142478189922860697.post-12715315565078599612009-10-05T03:53:00.000-07:002009-10-10T04:39:11.100-07:00Unidad III. Aproximacion al texto<strong>Introducción<br /></strong><br />La Unidad III, Aproximación al texto, trata de estrategias de lectura para la comprensión de un texto; así mismo las técnicas de predicción a través de un contexto.<br /><p>Dichas técnicas son:<br />Predicción<br />Skimming</p><p>Scanning </p><p></p><p><strong>Texto en Inglés:</strong></p><p>The capabilities of the personal computer have changed greatly since the introduction of electronic computers. By the early 1970s, people in academic or research institutions had the opportunity for single-person use of a <a title="LINC" href="http://en.wikipedia.org/wiki/LINC">computer system</a> in interactive mode for extended durations, although these systems would still have been too expensive to be owned by a single person. The introduction of the <a title="Microprocessor" href="http://en.wikipedia.org/wiki/Microprocessor">microprocessor</a>, a single <a title="Integrated circuit" href="http://en.wikipedia.org/wiki/Integrated_circuit">chip</a> with all the circuitry that formerly occupied large cabinets, led to the proliferation of personal computers after about 1975. In what was later to be called <a title="The Mother of All Demos" href="http://en.wikipedia.org/wiki/The_Mother_of_All_Demos">The Mother of All Demos</a>, <a title="SRI" href="http://en.wikipedia.org/wiki/SRI">SRI</a> researcher <a title="Douglas Englebart" href="http://en.wikipedia.org/wiki/Douglas_Englebart">Douglas Englebart</a> in 1968 gave a preview of what would become the staples of daily working life in the 21st century - e-mail, hypertext, word processing, video conferencing, and the mouse.<br />Early personal computers - generally called <a title="Microcomputers" href="http://en.wikipedia.org/wiki/Microcomputers">microcomputers</a> - were sold often in <a title="Altair 8800" href="http://en.wikipedia.org/wiki/Altair_8800">Electronic kit</a> form and in limited volumes, and were of interest mostly to hobbyists and technicians. Minimal programming was done by toggle switches, and output was provided by front panel indicators. Practical use required peripherals such as keyboards, <a title="Computer terminal" href="http://en.wikipedia.org/wiki/Computer_terminal">computer terminals</a>, disk drives, and printers. <a title="Micral" href="http://en.wikipedia.org/wiki/Micral">Micral</a> N was the earliest commercial, non-kit "personal" computer based on a microprocessor, the Intel 8008. It was built starting in 1972 and about 90,000 units were sold. Unlike other hobbyist computers of its day, which were sold as electronics kits, in 1976 Steve Jobs and Steve Wozniak sold the Apple I computer circuit board, which was fully prepared and contained about 30 chips. The first complete personal computer was the <a title="Commodore PET" href="http://en.wikipedia.org/wiki/Commodore_PET">Commodore PET</a> introduced in January 1977. It was soon followed by the popular <a title="Apple II series" href="http://en.wikipedia.org/wiki/Apple_II_series">Apple II</a>. Mass-market pre-assembled computers allowed a wider range of people to use computers, focusing more on software applications and less on development of the processor hardware.<br />Throughout the late 1970s and into the 1980s, <a title="Home computer" href="http://en.wikipedia.org/wiki/Home_computer">computers</a> were developed for household use, offering personal productivity, programming and games. Somewhat larger and more expensive systems (although still low-cost compared with <a title="Minicomputer" href="http://en.wikipedia.org/wiki/Minicomputer">minicomputers</a> and <a title="Mainframe computer" href="http://en.wikipedia.org/wiki/Mainframe_computer">mainframes</a>) were aimed for office and small business use. <a title="Workstation" href="http://en.wikipedia.org/wiki/Workstation">Workstations</a> are characterized by high-performance processors and graphics displays, with large local disk storage, networking capability, and running under a multitasking operating system. Workstations are still used for tasks such as <a title="Computer-aided design" href="http://en.wikipedia.org/wiki/Computer-aided_design">computer-aided design</a>, drafting and modelling, computation-intensive scientific and engineering calculations, image processing, <a title="Architecture" href="http://en.wikipedia.org/wiki/Architecture">architectural</a> modelling, and <a title="Computer graphics" href="http://en.wikipedia.org/wiki/Computer_graphics">computer graphics</a> for animation and motion picture visual effects.<a href="http://en.wikipedia.org/wiki/Personal_computer#cite_note-0#cite_note-0">[1]</a><br />Eventually due to <a title="The IBM-PC's influence on the Personal Computer market" href="http://en.wikipedia.org/wiki/The_IBM-PC%27s_influence_on_the_Personal_Computer_market">the IBM-PC's influence on the Personal Computer market</a> Personal Computers and Home Computers lost any technical distinction. Business computers acquired color graphics capability and sound, and home computers and game systems users used the same processors and operating systems as office workers. Mass-market computers had graphics capabilities and memory comparable to dedicated workstations of a few years before. Even local area networking, originally a way to allow business computers to share expensive mass storage and peripherals, became a standard feature of the personal computers used at home.</p><p></p><p><strong>Skimming:<br />1.- ¿Cual es la Idea general del texto?<br /></strong>La idea general del texto son los cambios que han venido presentando las computadoras personales a lo largo del tiempo.</p><p><br /><strong>2.- ¿Qué palabras se repiten?<br /></strong>· Computer<br />· Personal<br />· Home<br />· Capabilities</p><p><br /><strong>3.- ¿Qué palabras se parecen al español?<br />· Computer<br /></strong>· Used<br />· Personal<br />· Animation<br />· Academic<br />· Popular </p><p><br /><strong>4.- ¿Cuáles son las palabras en negrita, el titulo, subtitulo o graficos que te ayudan a entender el texto?</strong><br />· <a title="LINC" href="http://en.wikipedia.org/wiki/LINC">computer system</a><br />· <a title="Microprocessor" href="http://en.wikipedia.org/wiki/Microprocessor">microprocessor</a><br />· <a title="Integrated circuit" href="http://en.wikipedia.org/wiki/Integrated_circuit">chip</a><br />· <a title="The Mother of All Demos" href="http://en.wikipedia.org/wiki/The_Mother_of_All_Demos">The Mother of All Demos</a><br />· <a title="Computer terminal" href="http://en.wikipedia.org/wiki/Computer_terminal">computer terminals</a><br />· Workstations</p><p><br /><strong>5.- ¿De qué trata el texto? Lee el primer párrafo y el último o las ultimas ideas del último párrafo</strong><br />El texto trata de las capacidades de las computadoras personales han cambiado desde la introducción de las computadoras electrónicas.</p><p></p><p><strong>Reflexión:</strong></p><p>Estas estrategias de comprensión como lo son la predicción, scanning y skimming; son de gran ayuda al momento de querer saber de que trata un texto en inglés y lograr su comprensión.<br /></p>Bettinahttp://www.blogger.com/profile/14001800893518372069noreply@blogger.com0tag:blogger.com,1999:blog-2142478189922860697.post-91804941736267673942009-10-02T16:06:00.000-07:002009-10-02T16:12:07.774-07:00Categorias LexicalesEsta actividad se realizó con el fin primordial de seguir incrementando nuestro aprendizaje, sumado a esto el reto de dominar el idioma ingles como fortaleza y herramienta en nuestra vida profesional.<br />Nuestro objetivo es lograr de comprender lo que dice una lectura asignada por la profesora, seguidamente subrayar las palabras no entendidas y tratar de ubicarlas en un traductor, una vez logrado esto resaltar la idea principal del texto para luego traducir todo el texto en español.<br /> Una vez que tenemos el texto en L1 y L2 identificaremos las categorias lexicales en el texto que esta en Ingles:<br /><br />· Palabra<br />· Oración<br />· Verbo<br />· Parrafo<br />· Texto<br /><br />Texto:<br /><span style="color:#006600;">The Immersive Education Initiative is a non – profit international collaboration of universities,</span> <span style="color:#ffff33;">collages</span>, <span style="color:#006600;">research institutes, consortia and companies that Are working together to</span> <span style="color:#3366ff;">define</span> <span style="color:#006600;">and</span> <span style="color:#006600;">develop open standars, best practices, plataforms, and comunities of support for virtual reality and game – based learning and training systems. Over a thousand faculty, researchers, staff, administrators and students are members of the Immersive Education. Initiative, which is growing at the rate of approximately 2 new members every day.</span><br /> <span style="color:#ff0000;">Membership is FREE adn open to the global academic comunity.</span><br /><br />1. IDENTIFICACIÓN DE LA PALABRA<br />· Immersive: Inmerso<br />· non-profit: Sin fines de lucro<br />· research: Investigación<br />· develop: Desarrollar<br />· learning: Aprendizajes<br />· training: Enseñanzas<br />· researchers: Investigadoras<br />· Membership: Membresia<br /><br />2. IDEA PRINCIPAL<br />La Iniciativa Inmersa en la Educación es una colaboración internacional sin fine de lucro para universidades, colegios institutos de investigación, compañias y consorcios que estan trabajando juntos para definir y desarrollar estadares abiertos, mejores prácticas, plataformas y comunidades de soporte para la realidad virtual y juegos basados en sistemas de enseñanzas de aprendizajes.<br /><br /><br />3. TIEMPO VERBAL<br /><br />PRESENTE<br /><br />4. TRADUCCIÓN<br />La Iniciativa Inmersa en la Educación es una colaboración internacional sin fine de lucro para universidades, colegios institutos de investigación, compañias y consorcios que estan trabajando juntos para definir y desarrollar estadares abiertos, mejores prácticas, plataformas y comunidades de soporte para la realidad virtual y juegos basados en sistemas de enseñanzas de aprendizajes. Sobre unas miles de facultades, investigadores, personal, estudiantes y administradores son miembros de la Educación Inmersa. La Iniciativa el cual esta cultivando en la velocidad de aproximadamente de 2 miembros todos los días.<br /> Membresia es gratis y abierta a la comunidad académica global.<br /><br />5. CATEGORIAS LEXICALES<br /><br /><span style="color:#ffff33;">PALABRA</span><br /><span style="color:#ff0000;">ORACIÓN<br /></span><span style="color:#6633ff;">VERBO</span><br /><span style="color:#006600;">PARRAFO<br /></span>TEXTO<br /><br /> Esta técnica nos ayuda a que analicemos principalmente y buscar en nuestros esquemas cognitivos las palabras que podamos traducir por nosotros mismos y tratar en lo posible de darle sentido al texto, una vez hecho esto si utilizar un traductor para conocer las palabras que no conozcamos y parece mentira pero logramos de hacer la traducción completa del texto de manera facíl y entendible.Bettinahttp://www.blogger.com/profile/14001800893518372069noreply@blogger.com0tag:blogger.com,1999:blog-2142478189922860697.post-23965936269357770882009-10-02T14:47:00.000-07:002009-10-02T14:53:56.747-07:00Uso del DiccionarioEn esta sección, podremos encontrar el uso del diccionario, en donde se identificarán los sustantivos, adjetivos, adverbios, verbos, preposición, conjunciones, desmotrativos, artículos, prefijos, sufijos y los cognados verdaderos y falsos; luego de esto extraer la idea principal del texto, y la traducción del mismo<br /><br />Texto en Inglés<br /><br />Technology is a broad concept that deals with human as well as other animal <a title="Species" href="http://en.wikipedia.org/wiki/Species">species</a>' usage and <a title="Knowledge" href="http://en.wikipedia.org/wiki/Knowledge">knowledge</a> of <a title="Tool" href="http://en.wikipedia.org/wiki/Tool">tools</a> and <a title="Craft" href="http://en.wikipedia.org/wiki/Craft">crafts</a>, and how it affects a species' ability to control and adapt to its <a title="Natural environment" href="http://en.wikipedia.org/wiki/Natural_environment">environment</a>. However, a strict definition is elusive; "technology" can refer to material objects of use to humanity, such as <a title="Machine" href="http://en.wikipedia.org/wiki/Machine">machines</a>, <a title="Hardware" href="http://en.wikipedia.org/wiki/Hardware">hardware</a> or <a title="Utensil" href="http://en.wikipedia.org/wiki/Utensil">utensils</a>, but can also encompass broader themes, including <a title="System" href="http://en.wikipedia.org/wiki/System">systems</a>, methods of <a title="Organization" href="http://en.wikipedia.org/wiki/Organization">organization</a>, and <a title="wikt:technique" href="http://en.wiktionary.org/wiki/technique">techniques</a>. The term can either be applied generally or to specific areas: examples include "construction technology", "medical technology", or "<a title="State-of-the-art" href="http://en.wikipedia.org/wiki/State-of-the-art">state-of-the-art</a> technology".<br />The human species' use of technology began with the conversion of natural resources into simple tools. The <a title="Prehistory" href="http://en.wikipedia.org/wiki/Prehistory">prehistorical</a> discovery of the ability to control <a title="Fire" href="http://en.wikipedia.org/wiki/Fire">fire</a> increased the available sources of food and the invention of the <a title="Wheel" href="http://en.wikipedia.org/wiki/Wheel">wheel</a> helped humans in traveling in and controlling their environment. Recent technological developments, including the <a title="Printing press" href="http://en.wikipedia.org/wiki/Printing_press">printing press</a>, the <a title="Telephone" href="http://en.wikipedia.org/wiki/Telephone">telephone</a>, and the <a title="Internet" href="http://en.wikipedia.org/wiki/Internet">Internet</a>, have lessened physical barriers to <a title="Communication" href="http://en.wikipedia.org/wiki/Communication">communication</a> and allowed humans to interact freely on a global scale. However, not all technology has been used for peaceful purposes<br />Technology has affected <a title="Society" href="http://en.wikipedia.org/wiki/Society">society</a> and its surroundings in a number of ways. In many societies, technology has helped develop more advanced <a title="Economy" href="http://en.wikipedia.org/wiki/Economy">economies</a> (including today's <a title="Global economy" href="http://en.wikipedia.org/wiki/Global_economy">global economy</a>) and has allowed the rise of a <a title="Leisure" href="http://en.wikipedia.org/wiki/Leisure">leisure</a> <a title="Social class" href="http://en.wikipedia.org/wiki/Social_class">class</a>. Many technological processes produce unwanted by-products, known as <a title="Pollution" href="http://en.wikipedia.org/wiki/Pollution">pollution</a>, and deplete natural resources.<br /><br />1. - Identificar palabras:<br /><br />Broad: Adjetivo. Ancho<br /><a title="Knowledge" href="http://en.wikipedia.org/wiki/Knowledge">Knowledge</a>: Sustantivo. Conocimiento<br /><a title="Craft" href="http://en.wikipedia.org/wiki/Craft">Crafts</a>: Sustantivo. Artes<br />However: Adverbio. Sin embargo<br />Encompass: Verbo transitivo. Llevar a cabo<br />Began: Verbo. Inició<br />Increased: Verbo. Aumentó<br />Freely: Adverbio. Libremente<br />Peaceful: Sustantivo. Pacífico<br />Surroundings: Sustantivo plural. Alrededores<br />Allowed: Verbo. Permitió<br />Unwanted: Adjetivo. No deseado<br /><a title="Pollution" href="http://en.wikipedia.org/wiki/Pollution">Pollution</a>: Sustantivo. Contaminación<br /><br />2.- Derivaciones de Palabras:<br /> Broad<br /> Broader<br /><br />3. - Clases de palabras:<br />Palabras de Contenido:<br /> Humans<br /> <a title="Internet" href="http://en.wikipedia.org/wiki/Internet">Internet</a><br /> Purposes<br /><br />Palabras de Función:<br /> To<br /> And<br /> The<br /><br /><br />4.- Sustantivos:<br /> Norms.<br /> Weapons<br /> <a title="Communication" href="http://en.wikipedia.org/wiki/Communication">communication</a><br /><br />Verbos:<br /> Began<br /> Increased<br /> Encompass:<br /><br />Adjetivos:<br /> Broad<br /> Unwanted<br /> Society<br /><br />Adverbio:<br /> Generally<br /> Originally<br /> Freely<br /><br />Conjunciones:<br /> Or<br /> And<br /> But<br /><br />Demostrativos:<br /> That<br /><br />Artículos:<br /> The<br /> And<br /> Of<br /><br />Prefijos:<br /> Unwanted<br /> Resources<br /><br />Sufijos:<br /> Available<br /> <a title="Natural environment" href="http://en.wikipedia.org/wiki/Natural_environment">Environment</a>.<br /> generally<br /><br />Cognados:<br />Verdaderos:<br /> Medical<br /> Technology<br /> Construction<br /><br />Falsos:<br /> Strict<br /> Interact<br /><br />5.- Idea Principal:<br /><span>Technology is a broad concept that deals with human as well as other animal species' usage and knowledge of tools and crafts, and how it affects a species' ability to control and adapt to its environment. However, a strict definition is elusive; "technology" can refer to material objects of use to humanity, such as machines, hardware or utensils, but can also encompass broader themes, including systems, methods of organization, and techniques.</span><br /><span></span><br /><span>6.- Traducción:<br />La tecnología es un concepto amplio que trata de humanos, así como el uso de especies de otros animales y el conocimiento de herramientas y artesanías, y cómo afecta a la capacidad de una especie a controlar y adaptarse a su medio ambiente. Sin embargo, una definición estricta es difícil de alcanzar, "tecnología" puede referirse al material objetos de uso a la humanidad, tales como máquinas, equipos o utensilios, pero también puede abarcar temas más amplios, incluidos los sistemas, métodos de organización y técnicas. El término puede ser de aplicación general o en zonas específicas: son ejemplos de "tecnología de la construcción", "tecnología médica", o " la tecnología de arte".<br /> El uso de la especie humana de la tecnología se inició con la conversión de los recursos naturales en herramientas simples. El descubrimiento de la prehistoria de la capacidad de controlar el fuego aumentó las fuentes disponibles de los alimentos y la invención de la rueda ayudó a los seres humanos en viajar y en el control de su medio ambiente. Los recientes desarrollos tecnológicos, incluida la prensa, el teléfono y la Internet, han reducido las barreras físicas para la comunicación y permitió a los humanos a interactuar libremente a escala mundial. Sin embargo, no toda la tecnología se ha utilizado para fines pacíficos<br /> Tecnología ha afectado a la sociedad y sus alrededores en un número de maneras. En muchas sociedades, la tecnología ha ayudado a desarrollar las economías más avanzadas (incluyendo la economía global de hoy en día) y ha permitido el surgimiento de una clase de ocio. Muchos procesos tecnológicos producen subproductos no deseados, conocidas como la contaminación y agotan los recursos naturales.</span>Bettinahttp://www.blogger.com/profile/14001800893518372069noreply@blogger.com0